![]() ![]() #XCOM 2 LATEST PATCH LIST PC#Some folk are simply outraged to have waited so long for so little, or that one 'fix' is to reduce the quality of Anti-aliasing available at the Max setting (though you can still manually turn it up in the impossible event that your PC is capable of 8x MSAA in this game), so grains of salt should usually be deployed liberally across that particular amphitheatre. #XCOM 2 LATEST PATCH LIST FULL#Meanwhile the Steam forums are full of people screeching that matters have gotten even worse for them - lower framerates, new crashes, complete failure to launch. ![]() #XCOM 2 LATEST PATCH LIST MODS#(Sadly the game won't let you reload a save made with mods on if you turn any of those mods off). Evac All and Free Rotation) I'm using, but sadly it does mean that I have to put my diary on hold until it's resolved, otherwise I'm going to lose my mind. That might be because the patch clashes with one of the handful of mods (all purely UI stuff, e.g. My own game certainly doesn't run any better than before, and in fact I'm experiencing many, many more crashes than I was before. Some users report improved loading times here or a slight improvement to stuttering there, but they're overwhelmed by those reporting no improvement. I'll be grumpy if there isn't a big improvement by March, but I can stomach a bit more waiting for now.īut the sad truth is that the patch doesn't appear to be achieving much, apart from for those who experience either of the specific progress roadblocks mentioned in the first two fixes. Granted, that's a small number of fixes given it's now been a fortnight since launch, but Firaxis say the process continues and that "It is important to the team that we address the issues below as soon as possible so fans can get back to enjoying the game.” Also: Firaxis are probably all on holiday, as is often the case after completing a years-long project.
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